Dragonman: Gray (Common)     

Species: Dragonman. Breed: Gray. Class: Monster (Enchanted).

Align: Although this is a generally dark-hearted breed, roll on the following chart:

 

%Roll: Aligns:

01-15:   Apathetic (a more neutral tendency toward others not of its kind).

16-25:   Chaotic (Highly unstable).

26-90:   Evil (dark hearted).

91-00:   Good (stern, but just hearted).

 

Gender: 01-50: Female, 51-00: Male.

 

Level: 11 + 1-D20. Damage-Points: 2-D12+2 x level.

Number encountered: 1-D4 per 2 characters present. There will be a 20% chance of it being an organized hunting party, in which the number appearing will be 1-D4 +2 per 2 characters present.

 

Experience-Points: 40 x level.

 

Characteristics:

Awareness: Hearing: 28, Sense of Smell: 35, Sixth Sense: 12, Taste: 24, Touch: 30, Vision: 30,

Charisma -: Appearance: See: "Description". Speech: 18, Constitution: 35, Coordination: 40, Dexterity: 40, Intelligence: 18, Mental-Strength: 35, Strength: 35, Wisdom: 18.

 

Movement:

Flying: 26. Grounded: 13. Swimming: 8 (good swimmers).

 

Luck: 1-D6 per level.

Oxygen-Points: 105.

Blood-Points: 105.

 

Attacks:

Attack descriptions:   Range:            Damage:                                Attack type:

     Bite ----------- : 1    1 space (5').     1-D10 (+1-D10 per level).    Sharp.

and:

     Claws --------- : 2   1 space (5').     1-D10 (+1-D10 per level).    Sharp.

and:

     Tail-Strike: - : 1    2 spaces (10'). 1-D10 (+1-D10 per level).    Blunt.

                                    Note: All physical attacks (above) can be attempted per turn.

 

     Special ------ : See: "Special Offenses".

 

Defense: 40. Offense: 40.

 

Treasure: %Roll needed to have money and treasure:

25+ for 1-D4 +1 items.

Begin rolling on the UnCommon chart.

Check each creature for treasure.

Treasure items this creature has will be used (it will know and how to use each item it has).

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Description:  Eye color: Yellow. Eye shape: Medium and slanted. Height: 7' 0". Length: 12'-0".

Posture: Quadruped (can walk upright as well). Scale color: Gray. Skin texture: Scaly.

Weight: 300 Lbs. Wingspan: 14' 0". Wing contour: Thick, bat-like leathery wings.

 

This intelligent creature appears as a half humanoid, half dragon.

 

Dislikes ----- : Elves.

Disposition - : Sly natured, these creature are ever on the lookout for the thrill of a hunt. It is a common practice among this breed to ambush other creatures (especially mankind) and take them captive. If they are in ill health, they nurse their prisoners back to health. Once at full health, the captured is given a choice of a single weapon, then let go. After a time, the hunt begins. If a captive has proven resourceful, it may be spared to work as a slave for the Hunter Dragonman who took it down.

 

Fears -------- : None.

Habitat ------ : Desert (Savanna), Volcanic and other regions.

Immunities - : Fear, Pain, Poison (excluding Toxin Poison).

Life-span --- : 3 Ages (3,000 years).

Likes -------- : Hunting.

Needs ------- : This creature needs the comfort of permanently warm regions to survive (regions in which it never snows). If not within such a region, this creature will lose 1 damage-point per 24 hours until it dies.

 

Note --------- : None.

 

Special Abilities:

Night-Vision (as the Psychic's spell).

Tracking (as Forest-Knight ability) up to level 14.

 

Special Defenses:

Damage-Reduction: 10 to physical attacks.

Natural thick scaled hide skin: Roll needed to turn certain attacks:

Acid ------- : 75+

Blunt ------ : 65+

Cold ------- : Can't.

Electricity : Can't.

Fire ------- : 76+

Needle --- : 75+

Sharp ----- : 75+

 

Special Offenses:

This creature has all THIEF abilities up to a proficiency of level 14.

This creature has all ASSASSIN abilities up to a proficiency of level 14.

 

Susceptibilities: Freezing temperatures will cause the following penalties:

   Ability failure chance -- : 30%

   Attack-Reduction ------- : 1 claw per turn, 1 bite and tail-strike every other turn.

   Movement-Reduction - : 50%

 

Weapon susceptibility: Rank-0 Enchanted weapon to harm.